So I've posted up the main subtool of Benjamin's sculpt. There are a few things for me to tackle right off the bat.
The torso is a little over 5M points in ZBrush. That's 20% of the overall model weight, which is not bad, but could still be better. I also need to separate the shoes as a separate mesh. They themselves need to be completely re-done. I wasn't happy with how lumpy it all felt. That said I have a few possible approaches to reworking the sculpt, but before that, let me go over the shopping list of what needs to be done overall:
Ditch Polypaint and textures—This sucks, but the main focus is on the sculpt, it won't be too hard to r